Sport Rules
Sport Rules
Settlement, cancellation and market rules by sport• Last Updated 8th October 2026
Table of Content
1. General settlement and cancellation rules
If the outcome of a market cannot be verified officially, we reserve the right to delay the settlement until official confirmation. If markets were offered when the outcome was already known, we reserve the right to void any betting. In the case of any obviously incorrectly displayed or calculated prices, we reserve the right to void betting. This includes a deviation of more than 100% in the payout compared to the market average. If coverage has to be abandoned and the match finishes regularly, all markets will be settled according to the final result. If the outcome of a market cannot be verified officially, we reserve the right to void them. In the case of an incorrect settlement of markets, we reserve the right to correct them anytime. If a match does not adhere to the generally accepted format (e.g. unusual period length, counting procedure, the format of a match, etc.) we reserve the right to void any market.
If the rules or format of a match differ from our accepted norm, we reserve the right to void any market. If a match is not completed or not played within 48 hours of the match being postponed or interrupted (through disqualification, interruption, withdrawal, abandoned) all undecided markets are considered void. The exceptions to this rule are in relation to pre-match betting on friendly matches, where all match markets will be settled based on the actual duration of the match. Only bets on matches played for less than 45 minutes or more than 120 minutes are considered void. If a friendly match is played in a 3x30, 2x45+30 minutes, or similar format, the First Half for settlements needs will be considered to end in the middle of the full playing time format.
- Limits. The minimum stake is ₦100 and the maximum is ₦5,000,000 per bet. A bet may have up to 50 selections. The maximum payout on any bet is ₦120,000,000: a bet that would pay more is accepted, but pays ₦120,000,000, with any boost reduced first.
- Minimum odds. We may set a minimum price per sport. Selections at or below it can't be added to a bet.
- Odds changes. If odds change before your bet is accepted, we follow your setting: accept any change, accept only higher odds, or accept no change.
- Live bets. Live bets may be held for a short delay before acceptance and declined if the odds or the event change during it.
- Cancelled, postponed and abandoned matches. Unless a sport's rules say otherwise, bets on undecided markets are void if a match is cancelled, or is abandoned or postponed and not completed within 48 hours. Markets already decided stand.
- Dead heats. For markets settled from our data provider's results (mainly "highest scoring quarter" type markets): if selections tie for a position and fewer places are paid than the number tied, your stake is divided by the number tied and multiplied by the places available. That part is paid at full odds; the rest loses.
Example: ₦3,000 at 2.50 on a three-way tie for one place.
| Stake | ₦3,000 |
| Odds | 2.50 |
| Selections tied | 3 |
| Places paid | 1 |
| Payout | ₦3,000 ÷ 3 × 2.50 = ₦2,500 |
- Resettlement. If a result is corrected, we resettle the bets affected, and may deduct winnings already paid.
- Rounding. Payouts are rounded down to the nearest kobo.
2. Outright Markets
Outright markets are considered All In Run Or Not and therefore will be settled as a loss if the selection does not take part in the event. If selections tie, our trading team settles each one as a win, loss or void.
Unless stated otherwise, whenever the organizing association deems it fit to include any necessary rounds, matches, or series of matches (e.g. Play-offs, Play-outs, Postseason) following the end of the so-called Regular Season in order to determine the classification, league winners, promotion/relegation, etc., BetPikr will take into account the results and outcomes deriving from these matches for settlement purposes of bets referring to the final league classification, promotion, relegation, etc. For example, seasonal bets on the team winning the NHL will refer to the Stanley Cup Winners. All bets are settled on the basis of the award ceremony or the competition's official score sheet, without taking into consideration the results of any subsequent investigations or disqualifications.
3. Bet types and features
Cash out
- Cash out is offered at our discretion and can be switched off for any sport, competition or event.
- The minimum cash out is ₦10. A partial cash out must leave at least ₦1 of stake in play.
- If the cash-out value changes by more than 2% before an event, or 5% in play, you must confirm the new value. In-play cash outs are re-checked for 1.5 seconds before acceptance.
- A confirmed cash out is final, whatever the result.
- Not available on: insured bets (Flexi, Cut 1), Bet Boost combos, bet credit bets, bets with a BetPikr Originals selection, and bet builder bets that can't be priced.
- Auto cash out pays the lower of your target and the value offered when it triggers.
Bet builder
- A bet builder combines selections from one match into a single bet, priced as one by our data provider.
- If the price falls by more than 20% before acceptance, you must confirm again, whatever your odds-change setting.
- It is settled as one bet: it wins only if every part wins.
Acca boost
- Applies to accumulators of 3 or more selections, all on boosted markets and placed before the events start.
- The boost is 2.5% for 3 selections, rising 2.5% per selection to 15% at 8, then 5% per selection, up to 100%. The schedule on the betslip applies if different.
- The boost is a percentage of the winnings, rounded down. If a selection is void, the boost is recalculated on the remaining selections.
- No boost is paid if any selection is settled as a half win or dead heat. Insured and bet credit bets are not boosted.
Bet Boost combos
- Combinations of selections offered at a boosted price set by us.
- If any selection is void, the whole bet is void and the stake is returned.
- A losing selection settles the bet as lost straight away.
- If a selection is settled as a half win or dead heat, the bet is reviewed and settled by our traders.
- Cash out and edit bet are not available.
2Up early payout
- A selection is paid as a winner if the team you backed goes 2 goals ahead and the lead stands for 120 seconds without the market being suspended.
- If a goal for your team is ruled out within those 120 seconds, the early payout does not apply. Once paid, it stands even if the other team comes back.
- Applies to singles, accumulators and multiple singles. Draw selections and selections bought after kick-off do not qualify.
Flexi and Cut 1 insurance
- Available on accumulators of 3 to 50 selections, each at odds of 1.10 or more, placed before the events start.
- Flexi pays a set amount if no more than the chosen number of selections lose.
- Cut 1 pays the full amount if every selection wins, and a reduced amount if exactly one loses.
- The maximum insured payout is ₦60,000,000.
- A void selection is removed without using your allowance, and the payout is recalculated. If fewer than 3 selections remain, the bet becomes a normal accumulator.
- If a selection is settled as a half win or dead heat, the bet is reviewed and settled by our traders. Cash out and edit bet are not available.
Edit bet
- You may edit an open single or accumulator up to 3 times, with up to 20 selections after editing, and at least 30 seconds between edits.
- An edited bet is a new bet at the odds shown when you edit.
- Not available on insured, boosted, bet builder, bet credit or Originals bets. An auto cash-out target does not carry over.
Booking codes
A booking code saves a betslip for 30 days. Placing the bet uses the odds at that time.
Bet credit (free bets)
- Bet credit bets must be accumulators of at least 4 different events, each at odds of 1.80 or more, with total odds of 10.00 or more. You must be verified.
- Winnings are paid without the stake, capped at 6 times the bet credit or ₦100,000, whichever is lower.
- If any selection is void, the bet is void and the bet credit is returned.
- The whole credit must be played through: every part of it must win every play before expiry. Winnings are held until then and paid to your main wallet all at once. Any losing bet, or expiry, forfeits the whole credit, including held winnings. See section 27 of the Terms and Conditions.
BetPikr Originals
- Originals markets are priced and settled by our trading team on the official result.
- Each market can have its own stake limits, closing time, and rules on combining with other selections, shown on the market.
- If an event is interrupted, Originals markets are suspended until our traders reopen them. A settled selection is not resettled.
Auto-bet (copy betting)
- Copied bets are placed at the odds available at the time of copying, which may differ from the creator's.
- Copied stakes are between ₦100 and ₦50,000, up to 20 selections, and up to 50 copies a day. Only singles and accumulators are copied.
- Copying pauses when a community or event limit is nearly reached.
4. Football
General Rules
All markets (except halftime, first-half markets, overtime and penalty shootout) are considered for regular time plus injury time. Unless otherwise stated for specific bet typologies overtimes and penalty shootouts will not affect the outcome of the bet. If a match is interrupted and continued within 48 hours after initial kickoff, all open bets will be settled with the final result. Otherwise all undecided bets are considered void.
Regular 90 Minutes
Markets are based on the result at the end of a scheduled 90 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout or golden goal. If the market remains open when the following events have already taken place: goals, red or yellow-red cards and penalties, we reserve the right to void betting. If the market was opened with a missing or incorrect red card, we reserve the right to void betting. If odds were offered with an incorrect match time (more than 5 minutes), we reserve the right to void betting. If a wrong score is entered, all markets will be cancelled for the time when the incorrect score was displayed. If a match is interrupted or postponed and is not continued within 48 hours after initial kick-off date betting will be void. If the team names or category are displayed incorrectly, we reserve the right to void betting. In the case of any score or card/corner/penalty related changes, we reserve the right to void betting on any video assistant referee (VAR) situation.
Corners
Only taken corners will be considered, corners awarded but not taken would not be counted. The time used is time corner was taken. Bets will be settled on the exact time the corners are taken rather than awarded or detailed by relevant third-party feed providers. If any resulting corner is not taken, it will not count for betting purposes.
Bookings
Yellow card counts as 1 card and red or yellow-red card as 2. The 2nd yellow for one player which leads to a yellow red card is not considered. As a consequence one player cannot cause more than 3 cards.
Settlement will be made according to all available evidence of cards shown during the regular 90 minutes play. Cards shown after the match are not considered. Cards shown during half-time break will be settled as cards shown into the second half. Cards for non-players (already substituted players, managers, players on the bench) are not considered.
Yellow card counts as 10 points and red or yellow red cards as 25. The 2nd yellow for one player which leads to a yellow red card is not considered. As a consequence, one player cannot cause more than 35 booking points.
Player Market
Player Markets are considered markets based on individual player performance. If the selected player participates in the match, all Player Markets bets associated with that player will be considered valid, regardless of whether they started as a starter or entered as a substitute. The bet will be considered valid for settlement regardless of the time the player was on the field. However, if the player does not participate in the match at all, all bets on that player will be voided. The aforementioned rules do not apply to the following markets (including overtime): Player Shots on Goal, Player Shots, Player Assists, Player Tackles, Player Passes, Player To Be Carded, Player Not to Score and Player H2Hs.
Anytime/Last/Next Goalscorer and Player to Score X or More
Own goals will not be considered for Anytime Goalscorer or Player to score X or more settlement purposes and are ignored. All players who took part in the match since kick off or previous goal are considered as runners. All players who are currently taking part are listed. If for any reason an unlisted player scores a goal all bets on listed players stand.
The following type of players are voided:
- Non fielders: Players who were not announced in the match day squad.
- Bench-players: Players who were announced in the squad but remained on the substitute bench and did not play in the game.
Market will be settled based on TV insert and statistics provided by Press Association unless there is clear evidence that these statistics are not correct.
First Goalscorer
Own goals will not be considered for Next Goalscorer settlement purposes and are ignored. All players who took part in the match since kick off or previous goal are considered as runners. All players who are currently taking part are listed. If for any reason an unlisted player scores a goal all bets on listed players stand.
The following type of players are voided:
- Non fielders: Players who were not announced in the match day squad.
- Bench-players: Players who were announced in the squad but remained on the substitute bench and did not play in the game.
- Late Substitutes: Players who came into the game, after the first goal was scored
Market will be settled based on TV insert and statistics provided by Press Association unless there is clear evidence that these statistics are not correct.
Player Assists
A final contribution (pass, shot or any other touch of the ball) made by a player leading to the receiving teammate scoring a goal. An assist may not be counted if the attempt is deflected via an opposition player and the recipient was unlikely to have received the ball without the deflection. Assists are not given for own goals, penalties, goals scored directly from corners or goals scored directly from direct free kicks.
MLS Pre-Assist rule
A Pre-Assist does not count as an assist for betting purposes. This statistic is not recognized as an official assist and is not included when settling any assist-related markets. Only the official assist is used for settlement. If a player makes the pass before the assist, it does not qualify and is ignored for betting.
Player Goals
The number of goals scored by a player in the opposition net. A goal may not be counted if the attempt is off-target and deflected into the net via an opposition player (own goal).
Player Total Attempted Passes
Predict the total number of successful passes, assists, and failed passes.
Player Passes
Predict how many passes will a player attempt in the match. Overtime included. Bets on non-starters will be voided.
Player Shots
Predict the total number of shots on goal, goals, shots off target, and shots hitting the post.
Player Shots on Target
Predict the total number of shots on goal and goals.
Player Offsides
Predict the total number of offsides.
Player Assists
Predict the total number of assists.
Player Shots on Target from Outside Box
Predict the total number of shots on target and goals from outside the penalty box.
Player Score from Outside Box
Predict the total number of goals scored from outside the penalty box.
Player Fouls
Predict the total number of fouls committed by the player.
Player 1st Half Shots on Target
Predict the total number of shots on goal and goals during the first half.
Player 2nd Half Shots on Target
Predict the total number of shots on goal and goals during the second half.
Player Shots on Target Each Half
Predict the total shots on target made by a player in each half.
Player Steals
Predict the total number of steals made by the player.
Player Tackles
Predict the total number of tackles made by the player.
First Player Booked
Predict which player will receive the first card in the match. Player To Be Carded: Predict whether the player will receive a yellow card or a red card.
First Goalscorer
Predict which player will score the first goal in the match.
Last Goalscorer
Predict which player will score the last goal in the match.
To Score in First 10 Mins
Predict whether the player will score a goal within the first 10 minutes.
Player To Score In 1st Half
Predict whether the player will score a goal in the first half.
Player To Score In 2nd Half
Predict whether the player will score a goal in the second half.
Player To Score in Both Halves
Predict whether the player will score at least one goal in each half.
To Score a Header
Predict whether the player will score a goal with a header.
Player To Score a Free-Kick
Predict whether the player will score a goal from a direct free kick.
Player To Score with Right Foot
Predict whether the player will score a goal with their right foot.
Player To Score with Left Foot
Predict whether the player will score a goal with their left foot.
Player Right Foot Shots on Target
Predict the total number of shots on goal and goals made with the right foot.
Player Left Foot Shots on Target
Predict the total number of shots on goal and goals made with the left foot.
First To Score for Their Team
Predict which player will score the first goal for their team.
To Score or Assist
Predict whether the player will either score a goal or provide an assist.
To Score and Assist
Predict whether the player will both score a goal and provide an assist.
Player Saves
Predict the total number of saves made by the goalkeeper. A save is every situation in which the goalkeeper intercepts a shot on goal.
Player Total Shots
Any clear attempt by a player to score a goal (on target, off target or blocked). Shots going over or wide or saved by the goalkeeper are included. Blocked shots by any players are included. Shots that hit the frame are included. Set-piece attempts (corners or free kicks) that have no clear intent to score a goal and do not directly result in a goal are not included.
Other attempts that have no clear intent to score a goal, such as a cross-cum-shot or flick-on, that do not directly result in a goal are not included. A shot can be made with any part of the body as long as it is legal according to the rules of the game.
Player Total Shots On Goal
An attempt by a player which directly results in a goal (regardless of clear intent to score a goal), or, a clear attempt by a player to score a goal that clearly would have went into the net if not for a goalkeeper save or a stop made by the last-man (with the goalkeeper clearly unable to save).
Shots that hit the frame and directly go into the net resulting in a goal are included. Shots that hit the frame and do not directly go into the net are not included. Blocked shots by any players not considered the last-man are not included. Set-piece attempts (corners or free kicks) that have no clear intent to score a goal and do not directly result in a goal are not included.
Other attempts that have no clear intent to score a goal, such as a cross-cum-shot or flick-on, that do not directly result in a goal are not included. A shot can be made with any part of the body as long as it is legal according to the rules of the game.
Player Total Passes
Attempted pass (successful or unsuccessful) with the clear intention of one player to find a teammate. Open-play passes are included. Goal kicks, free kicks, or corners that are played as an attempted pass (played short) are included. Crosses, throw-ins, and keeper throws are not included. A pass can be made with any part of the body as long as it is legal according to the rules of the game.
Player Total tackles
When a player connects with the ball in a ground challenge, successfully takes the ball away from the player in possession. All outcomes of a successful tackle are included (player/teammate takes possession, the ball goes out of play or the ball goes to an opposition player). Missed tackles (failed attempts), aerial duels, fouls, and pass interceptions are not included. The tackled player must clearly be in possession of the ball before the tackle is made.
Posts and Crossbars Markets
A shot that hits the post or crossbar and then results in a goal will count as a goal, not as woodwork (post or crossbar).
Interval Markets
Markets will be settled based on the goal time announced by TV. If this is not available, the time according to the match clock is considered. Goal markets are settled based on the time the ball crosses the line, and not the time the kick is made. Corner interval markets are settled based on the time the corner kick is taken and not the time the corner is conceded or awarded. Booking interval markets are settled based on the time the card is shown and not the time the infringement is made.
Offsides will be settled based on the time when the referee gives the decision. This rule will be applied on any video assistant referee (VAR) situation. Penalty markets will be settled based on the time when the referee gives the decision. This rule will be applied on any video assistant referee (VAR) situation. Penalties awarded but not taken are not considered. For all 5 min/10 min/15 min interval markets, related to interval minutes 41-45/31-40/31-45, events (goals, corners) in added injury or stoppage time will be accounted for.
Next Scoring Type
- Freekick: The goal has to be scored directly from the freekick or corner to qualify as a goal by freekick. Deflected shots count as long as the freekick or corner taker is awarded the goal.
- Penalty: Goal must be scored directly from the penalty. Goals after a rebound of a missed penalty do not count.
- Own Goal: If goal is declared as an own goal.
- Header: The scorers last touch has to be with the head.
- Shot: Goal has to be with any other part of the body than the head and the other types do not apply.
- No Goal.
1X2
Which team will win the match. Overtime not included.
Double Chance
Predict the match result combining two of the three possible outcomes (1X, X2 or 12).
Draw No Bet
Predict the winner of the match. If the teams draw, the selection will be voided.
Home No Bet
Predict the result at regular time. If Home team wins, the selection will be voided.
Away No Bet
Predict the result at regular time. If Away team wins, the selection will be voided.
Handicap
Predict the winner in regular time taking in consideration the handicap in brackets.
Asian Handicap
Predict the winner in regular time taking in consideration the handicap in brackets. Quarter ball (0.25; 0.75; 1.25 etc.) advantage can be settled as won, lost or half won/half lost while the other half of the stake is returned. Half ball (0.5; 1.5; 2.5 etc.) advantage can be settled as won or lost. Whole ball (1; 2; 3 etc.) advantage can be settled as won, lost or void. Tickets are settled according to the full-time result using the following logic:
i. Handicap Line 0
The team that wins by any margin is to be settled as the winning selection. In the event of a draw all tickets are void.
ii. Handicap Line 0.25
| Selection | Result | Settlement |
|---|---|---|
| If the team that is giving (-) a 0.25 ball start | Wins | All tickets on this selection are settled as won |
| Draws | Half the stake is void, the other half is settled as lost | |
| Loses | All tickets on this selection are settled as lost | |
| If the team that is receiving (+) a 0.25 ball start | Wins | All tickets on this selection are settled as won |
| Draws | Half the stake is settled at the odds of the chosen selection, the other half is void | |
| Loses | All tickets on this selection are settled as lost |
iii. Handicap Line 0.5
| Selection | Result | Settlement |
|---|---|---|
| If the team that is giving (-) a 0.5 ball start | Wins | All tickets on this selection are settled as won |
| Draws or Loses | All tickets on this selection are settled as lost | |
| If the team that is receiving (+) a 0.5 ball start | Wins or Draws | All tickets on this selection are settled as won |
| Loses | All tickets on this selection are settled as lost |
Handicap Line 0.75
| Selection | Result | Settlement |
|---|---|---|
| If the team that is giving (-) a 0.75 ball start | Wins by ≥2 goals | All tickets on this selection are settled as won |
| Wins by 1 goal | Half the stake is settled at the odds of the chosen selection, the other half is void | |
| Draws or Loses | All tickets on this selection are settled as lost | |
| If the team that is receiving (+) a 0.75 ball start | Wins or Draws | All tickets on this selection are settled as won |
| Loses by 1 goal | Half the stake is void, the other half is settled as lost | |
| Loses by ≥2 goals | All tickets on this selection are settled as lost |
Handicap Line 1.0
| Selection | Result | Settlement |
|---|---|---|
| If the team that is giving (-) a 1.0 ball start | Wins by ≥2 goals | All tickets on this selection are settled as won |
| Wins by 1 goal | All tickets on this selection are void | |
| Draws or Loses | All tickets on this selection are settled as lost | |
| If the team that is receiving (+) a 1.0 ball start | Wins or Draws | All tickets on this selection are settled as won |
| Loses by 1 goal | All tickets on this selection are void | |
| Loses by ≥2 goals | All tickets on this selection are settled as lost |
Over/Under
Predict whether the total number of goals scored in regular time is over/under a given line. Quarter line (0.75; 1.25; 1.75 etc.) can be settled as won, lost or half won/half lost while the other half of the stake is returned. Half line (0.5; 1.5; 2.5 etc.) can be settled as won or lost. Whole line (1; 2; 3 etc.) can be settled as won, lost or void. Tickets are settled according to the full-time result using the following logic:
Over/Under 2.0
| Selection | Result | Settlement |
|---|---|---|
| Bets on under 2 goals | <2 goals scored | All tickets on this selection are settled as won |
| 2 goals scored | All tickets on this selection are void | |
| >2 goals scored | All tickets on this selection are settled as lost | |
| Bets on over 2 goals | <2 goals scored | All tickets on this selection are settled as lost |
| 2 goals scored | All tickets on this selection are void | |
| >2 goals scored | All tickets on this selection are settled as won |
Over/Under 2.25
| Selection | Result | Settlement |
|---|---|---|
| Bets on under 2.25 goals | <2 goals scored | All tickets on this selection are settled as won |
| 2 goals scored | Half the stake is settled at the odds of the chosen selection, the other half is void | |
| >2 goals scored | All tickets on this selection are settled as lost | |
| Bets on over 2.25 goals | <2 goals scored | All tickets on this selection are settled as lost |
| 2 goals scored | Half the stake is void, the other half is settled as lost | |
| >2 goals scored | All tickets on this selection are settled as won |
Over/Under 2.5
| Selection | Result | Settlement |
|---|---|---|
| Bets on under 2.5 goals | ≤ 2 goals scored | All tickets on this selection are settled as won |
| >2 goals scored | All tickets on this selection are settled as lost | |
| Bets on over 2.5 goals | ≤ 2 goals scored | All tickets on this selection are settled as lost |
| >2 goals scored | All tickets on this selection are settled as won |
Over/Under 2.75
| Selection | Result | Settlement |
|---|---|---|
| Bets on under 2.75 goals | ≤ 2 goals scored | All tickets on this selection are settled as won |
| 3 goals scored | Half the stake is void, the other half is settled as lost | |
| >3 goals scored | All tickets on this selection are settled as lost | |
| Bets on over 2.75 goals | ≤ 2 goals scored | All tickets on this selection are settled as lost |
| 3 goals scored | Half the stake is settled at the odds of the chosen selection, the other half is void | |
| >3 goals scored | All tickets on this selection are settled as won |
Over/Under 3.0
| Selection | Result | Settlement |
|---|---|---|
| Bets on under 3 goals | ≤ 2 goals scored | All tickets on this selection are settled as won |
| 3 goals scored | All tickets on this selection are void | |
| >3 goals scored | All tickets on this selection are settled as lost | |
| Bets on over 3 goals | ≤ 2 goals scored | All tickets on this selection are settled as lost |
| 3 goals scored | All tickets on this selection are void | |
| >3 goals scored | All tickets on this selection are settled as won |
Home Team Over/Under
Predict whether the total number of goals scored by Home team in regular time is over/under a given line.
Away Team Over/Under
Predict whether the total number of goals scored by Away team in regular time is over/under a given line.
Both Teams to Score
Predict whether both teams will score in the match at regular time. *Yes (GG both teams score) *No (NG any team not to score).
To Qualify
Predict which team will qualify to the next round.
Exact Goals
Predict the exact number of goals at regular time.
Will There Be Overtime
Predict whether overtime will be played in the match.
Goal Range
Predict the range of goals scored at regular time.
Odd/Even
Predict whether the total number of goals in the match will be odd or even. No goal counts as even.
Winning Margin
Predict by how many goals the winning team will win the match.
Teams to Score
Predict which team will score in the match.
1X2 & Both Teams to Score
Predict the winner in regular time and whether both teams will score.
Over/Under & Both Teams to Score
Predict whether the total number of goals at regular time is over/under a given line and if both teams will score.
1X2 & Over/Under
Predict the winner in regular time and whether the total number of goals at regular time is over/under a given line.
1st/2nd Half Both Teams to Score
Will both teams score at least one goal each during 1st/2nd half.
Correct Score
Predict the correct score at the end of regular time.
Half Time/Full Time
Predict the result at the end of the 1st half and the final result at regular time.
Winning Method
Predict the winning team and the winning method in the match. Please note match with multiple legs will consider a combined result of all legs.
Double Chance & Both Teams to Score
Predict the match result combining two of the three possible outcomes and whether both teams will score.
Double Chance & Over/Under
Predict the match result combining two of the three possible outcomes and whether the total number of goals scored in regular time are over/under a given line.
Next Goal
Predict which team will score the Xth goal in the match.
Last Goal
Predict which team will score the last goal in the match.
When Will the Xth Goal Be Scored (10 min interval)
Predict at which time interval (10mins) will the Xth goal be scored.
5/10/15 minutes - Xth Goal from a to b
Predict which team will score the Xth goal within a time interval of 5/10/15 mins from start time point to end time point.
5/10/15 minutes – Over/Under from a to b
Predict whether the total number of goals within a time interval of 5/10/15 mins from start time point to end time point is over/under a given line.
Overtime & Goal
Predict whether there is overtime match and goal in overtime match. This game is only available to those match that allow overtime, for example, cup match. *Yes (there is overtime and goal in the overtime) *No (there is no overtime or there is no goal in the overtime).
Overtime – 1X2
Predict the winner in the overtime.
Overtime - Nth Goal
Predict which team will score the Nth goal during the overtime.
Overtime – Over/Under
Predict whether the total number of goals scored during the overtime will be over/under a given line.
Overtime – Handicap
Predict the result in the overtime while taking the handicap into consideration.
Overtime - Correct Score
Predict the correct score in the overtime.
Penalty Shootout - Winning Margin
Predict by how many goals the winning team will win the penalty shootout.
Penalty Shootout – Over/Under
Predict whether the total number of goals scored during the penalty shootout is over/under a given line.
Penalty Shootout - Exact Goals
Predict the exact number of goals in the penalty shootout.
Penalty Shootout - Odd/Even
Predict whether the total number of goals in penalty shootout will be odd or even.
Penalty Shootout - Xth Penalty Scored
Will the Xth penalty be scored.
Penalty Shootout - Xth Goal
Which team will score the Xth goal in penalty shootout.
Penalty Shootout - Home Over/Under
Predict whether the total number of goals scored by Home team in penalty shootout is over/under a given line.
Penalty Shootout – Away Over/Under
Predict whether the total number of goals scored by Away team in penalty shootout is over/under a given line.
Penalty Shootout - Home Odd/Even
Predict whether the total number of goals scored by Home team in penalty shootout will be odd or even. No goal counts as even.
Penalty Shootout - Away Odd/Even
Predict whether the total number of goals scored by Away team in penalty shootout will be odd or even. No goal counts as even.
Penalty Shootout - Correct Score
Predict the correct score in the penalty shootout.
Home Team Exact Goals
Predict the exact number of goals scored by Home team in regular time.
Away Team Exact Goals
Predict the exact number of goals scored by Away team in regular time.
Home Team Odd/Even
Predict whether the total number of goals scored by Home team in regular time will be odd or even. No goal counts as even.
Away Team Odd/Even
Predict whether the total number of goals scored by Away team in regular time will be odd or even. No goal counts as even.
Home Team Clean Sheet
Will Home team keep a clean sheet in regular time.
Away Team Clean Sheet
Will Away team keep a clean sheet in regular time.
Multigoals
Predict how many goals will be scored in regular time.
Home Multigoals
Predict how many goals will Home team score in regular time.
Away Multigoals
Predict how many goals will Away team score in regular time.
Multiscores
Predict the final result of the game in regular time.
1st Half – Multigoals
Predict how many goals will be scored in 1st half.
2nd Half - Multigoals
Predict how many goals will be scored in 2nd half.
Home Team to Score Both Halves
Predict if Home team will score in both halves.
Away Team to Score Both Halves
Predict if Away team will score in both halves.
Both Halves Over x.5
Predict whether the number of goals scored in each half is over the given line.
Both Halves Under x.5
Predict whether the number of goals scored in each half is under the given line.
1st Half - Home Team Over/Under
Predict whether the total number of goals scored by Home team in the 1st half is over/under a given line.
1st Half – Away Team Over/Under
Predict whether the total number of goals scored by Away team in the 1st half is over/under a given line.
1st Half - Exact Goals
Predict the exact number of goals scored in the 1st half.
1st Half – Home Team Exact Goals
Predict the exact number of goals scored by Home team in the 1st half.
1st Half – Away Team Exact Goals
Predict the exact number of goals scored by Away team in the 1st half.
1st half - Odd/Even
Predict whether the total number of goals scored in the 1st half will be odd or even. No goal counts as even.
1st Half – Both Teams to Score
Will both teams score at least one goal each in the 1st half.
1st half – Home Team Clean Sheet
Will Home team keep a clean sheet in the 1st half.
1st half – Away Team Clean Sheet
Will Away team keep a clean sheet in the 1st half.
Player Assists
Predict whether a player will assist at regular time.
Player Goals
Predict whether a player will score at regular time.
1st Half - Correct Score
Predict the correct score in the 1st half.
2nd Half - Xth Goal
Predict which team will score the Xth goal in the 2nd half.
2nd Half - Home Team Over/Under
Predict whether the total number of goals scored by Home team in the 2nd half is over/under a given line.
2nd Half - Away Team Over/Under
Predict whether the total number of goals scored by Away team in the 2nd half is over/under a given line.
2nd Half - Exact Goals
Predict the exact number of goals scored in the 2nd half.
2nd Half - Odd/Even
Predict whether the total number of goals scored in the 2nd half will be odd or even. No goal counts as even.
2nd Half – Both Teams to Score
Will both teams score at least one goal each in the 2nd half.
2nd Half - Away Team Clean Sheet
Will the Away team keep a clean sheet in the 2nd half.
2nd Half - Correct Score
Predict the correct score in the 2nd half.
Overtime 1st Half – 1X2
Predict the winner in the 1st half of the overtime.
Overtime 1st Half – Handicap
Predict the result in the 1st half of the overtime while taking the handicap into consideration.
Overtime 1st Half - Correct Score
Predict the correct score in the 1st half of the overtime.
Half Time/Full Time Correct Score
Predict the correct score at the end of the 1st half and the final result at regular time.
Home Team to Win Both Halves
Will Home team score more goals than the Away team in both halves.
Away Team to Win Both Halves
Will Away team score more goals than the Home team in both halves.
Home Team to Win Either Half
Will Home team win at least one of the halves.
Away Team to Win Either Half
Will Away team win at least one of the halves.
Highest Scoring Half
Predict in which half most goals will be scored.
Home Team Highest Scoring Half
Predict the half with most goals scored by Home team.
Away Team Highest Scoring Half
Predict the half with most goals scored by Away team.
Double Chance & 1st Half Both Teams to Score
Predict the match result combining two of the three possible outcomes and whether both teams will score in the 1st half.
Double Chance & 2nd Half Both Teams to Score
Predict the match result combining two of the three possible outcomes and whether both teams will score in the 2nd half.
1st Half - Double Chance & Both Teams to Score
Predict the result in the 1st half combining two of the three possible outcomes and whether both teams will score in the 1st half.
2nd Half - 1X2 & Both Teams to Score
Predict the result in the 2nd half and whether both teams will score in the 2nd half.
2nd Half - 1X2 & Over/Under
Predict the result in the 2nd half and whether the total number of goals scored in the 2nd half is over/under a given line.
2nd Half - Double Chance & Both Teams to Score
Predict the result in the 2nd half combining two of the three possible outcomes and whether both teams will score in the 2nd half.
1st Half – 1X2
Which team will win the 1st half.
1st Half - Which Team Will Win the Rest
Which team will win the rest of the 1st half ignoring the current score.
1st Half - Nth Goal
Predict which team will score the Nth goal in the 1st half.
1st Half - Double Chance
Predict the result of the 1st half combining two of the three possible outcomes (1X, X2 or 12).
1st Half - Draw No Bet
Predict the winner of the 1st half. If the teams draw, the selection will be voided.
1st Half - Handicap
Predict the winner in 1st half taking in consideration the handicap in brackets.
1st Half – Over/Under
Predict whether the total number of goals scored in the 1st half is over/under a given line.
1st Half – 1X2 & Both Teams to Score
Predict the result in the 1st half and whether both teams will score in the 1st half.
1st Half – 1X2 & Over/Under
Predict the result in the 1st half and whether the total number of goals scored in the 1st half is over/under a given line.
2nd Half – 1X2
Which team will win the 2nd half.
2nd Half - Double Chance
Predict the result of the 2nd half combining two of the three possible outcomes (1X, X2 or 12).
2nd Half - Draw No Bet
Predict the winner of the 2nd half. If the teams draw, the selection will be voided.
2nd Half - Handicap
Predict the winner in 2nd half taking in consideration the handicap in brackets.
2nd Half – Over/Under
Predict whether the total number of goals scored in the 2nd half is over/under a given line.
Booking 1X2
Predict which team will be given more bookings at regular time. *Yellow Card = 1 booking; *Red Card = 2 bookings. The second Yellow Card for a player which leads to a Red Card is not considered.
Xth Booking
Which team will be given the Xth booking.
Total Booking Points
Predict whether the total number of booking points in the regular time is over/under a given line. *Yellow Card = 10 points, *Red Card = 25 points. The second Yellow Card for a player which leads to a Red Card is not considered.
Total Bookings
Predict whether the total number of bookings given in the regular time is over/under a given line. *Yellow Card = 1 booking, *Red Card = 2 bookings. The second Yellow Card for a player which leads to a Red Card is not considered.
Home Team Total Bookings
Predict whether the total number of bookings given for Home team in the regular time is over/under a given line. *Yellow Card = 1 booking, *Red Card = 2 bookings. The second yellow card for a player which leads to a red card is not considered.
Away Team Total Bookings
Predict whether the total number of bookings given for Away team in the regular time is over/under a given line. *Yellow Card = 1 booking, *Red Card = 2 bookings. The second yellow card for a player which leads to a red card is not considered.
Exact Bookings
Predict the exact number of bookings given at regular time. *Yellow Card = 1 booking, *Red Card = 2 bookings. The second yellow card for a player which leads to a red card is not considered.
Home Team Exact Bookings
Predict the exact number of bookings given to Home team in regular time. *Yellow Card = 1 booking, *Red Card = 2 bookings. The second yellow card for a player which leads to a red card is not considered.
Away Team Exact Bookings
Predict the exact number of bookings given to Away team in regular time. *Yellow Card = 1 booking, *Red Card = 2 bookings. The second yellow card for a player which leads to a red card is not considered.
Booking Point Range
Predict the range of booking points at regular time. *Yellow card = 10 points, *Red card = 25 points. The second Yellow card for a player which leads to a red card is not considered.
Sending Off
Predict if there will be player(s) sent off at regular time.
Home Team Sending Off
Predict if there will be Home team player(s) sent off at regular time.
Away Team Sending Off
Predict if there will be Away team player(s) sent off at regular time.
1st Half - Booking 1X2
Predict which team will be given more bookings in the 1st half. *yellow card = 1 booking; *red card = 2 bookings. The second Yellow Card for a player which leads to a Red Card is not considered.
1st Half - Nth Booking
Which team will be given the Nth booking in the 1st half.
1st Half - Total Booking Points
Predict whether the total number of booking points in the 1st half is over/under a given line. *yellow card = 10 points, *red card = 25 points. The second yellow card for a player which leads to a red card is not considered.
1st Half - Total Bookings
Predict whether the total number of bookings given in the 1st half is over/under a given line. *Yellow Card = 1 booking, *Red Card = 2 bookings. The second yellow card for a player which leads to a red card is not considered.
1st Half - Home Team Total Bookings
Predict whether the total number of bookings given for Home team in the 1st half is over/under a given line. *Yellow Card = 1 booking, *Red Card = 2 bookings. The second yellow card for a player which leads to a red card is not considered.
1st Half - Away Team Total Bookings
Predict whether the total number of bookings given for Away team in the 1st half is over/under a given line. *Yellow Card = 1 booking, *Red Card = 2 bookings. The second yellow card for a player which leads to a red card is not considered.
1st Half - Exact Bookings
Predict the exact number of bookings given in 1st half. *Yellow Card = 1 booking, *Red Card = 2 bookings. The second yellow card for a player which leads to a red card is not considered.
1st Half – Home Team Exact Bookings
Predict the exact number of bookings given to Home team in the 1st half. *Yellow Card = 1 booking, *Red Card = 2 bookings. The second yellow card for a player which leads to a red card is not considered.
1st Half – Away Team Exact Bookings
Predict the exact number of bookings given to Away team in the 1st half. *Yellow Card = 1 booking, *Red Card = 2 bookings. The second yellow card for a player which leads to a red card is not considered.
1st Half - Booking Point Range
Predict the range of booking points in the 1st half. *yellow card = 10 points, *red card = 25 points. The second yellow card for a player which leads to a red card is not considered.
1st Half - Sending Off
Predict if there will be player(s) sent off in the 1st half.
1st Half - Home Team Sending Off
Predict if there will be Home team player(s) sent off in the 1st half.
1st Half – Away Team Sending Off
Predict if there will be Away team player(s) sent off in the 1st half.
5/10/15 minutes - Booking 1X2 from a to b
Predict which team will be given more bookings within 5/10/15 minutes interval. *yellow card = 1 booking; *red card = 2 bookings. The second yellow card for a player which leads to a red card is not considered.
5/10/15 minutes - Total Bookings from a to b
Predict whether the total number of bookings given within 5/10/15 minutes interval is over/under a given line. *Yellow Card = 1 booking, *Red Card = 2 bookings. The second yellow card for a player which leads to a red card is not considered.
5/10/15 minutes - Sending Off from a to b
Predict if there will be player(s) sent off within 5/10/15 minutes interval.
5/10/15 minutes – Home Team Sending Off from a to b
Predict if there will be Home team player(s) sent off within 5/10/15 minutes interval.
5/10/15 minutes – Away Team Sending Off from a to b
Predict if there will be Away team player(s) sent off within 5/10/15 minutes interval.
Corners - 1X2
Predict which team will get most corners at regular time.
Nth Corner
Predict which team will get the Nth corner at regular time.
Last Corner
Predict which team will get the last corner at regular time.
Corner Handicap
Predict which team will get most corners at regular time taking in consideration the handicap in brackets.
Corners - Over/Under
Predict whether the total number of corners at regular time is over/under a given line.
Home Team Corners - Over/Under
Predict whether the total number of corners for the Home team at regular time is over/under a given line.
Away Team Corners - Over/Under
Predict whether the total number of corners for the Away team at regular time is over/under a given line.
Corner Range
Predict the range of awarded corners at regular time.
Home Team Corner Range
Predict the range of awarded corners for the Home team at regular time.
Away Team Corner Range
Predict the range of awarded corners for the Away team at regular time.
Odd/Even Corners
Predict whether the total number of corners in the match will be odd or even. No corner counts as even.
1st Half - Corner 1X2
Predict which team will get most corners in the 1st half.
1st Half - Nth Corner
Predict which team will get the Nth corner in the 1st half.
1st Half - Last Corner
Predict which team will get the last corner in the 1st half.
1st Half - Corner Handicap
Predict which team will get most corners in the 1st half taking in consideration the handicap in brackets.
1st Half Corners - Over/Under
Predict whether the total number of corners in the 1st half is over/under a given line.
1st Half - Home Corners Over/Under
Predict whether the total number of corners awarded to Home team in the 1st half is over/under a given line.
1st Half – Away Corners Over/Under
Predict whether the total number of corners awarded to Away team in the 1st half is over/under a given line.
1st Half - Home Exact Corners
Predict the exact number of corners awarded to Home team in the 1st half.
1st Half - Away Exact Corners
Predict the exact number of corners awarded to Away team in the 1st half.
1st Half - Corner Range
Predict the range of corners awarded in the 1st half.
1st Half - Odd/Even Corners
Predict whether the total number of corners in the 1st half will be odd or even. No corner counts as even.
5/10/15 minutes - Corners 1X2 from a to b
Predict which team will get most corners within 5/10/15 minutes interval.
5/10/15 minutes - Xth Corner from a to b
Predict which team will get the Xth corner within 5/10/15 minutes interval.
5/10/15 minutes - Corner Handicap from a to b
Predict which team will get most corners within 5/10/15 minutes interval taking in consideration the handicap in brackets.
5/10/15 minutes - Corners - Over/Under from a to b
Predict whether the total number of corners within 5/10/15 minutes interval is over/under a given line.
5/10/15 minutes - Home Corners - Over/Under from a to b
Predict whether the total number of corners awarded to Home team within 5/10/15 minutes interval is over/under a given line.
5/10/15 minutes - Away Corners - Over/Under from a to b
Predict whether the total number of corners awarded to Away team within 5/10/15 minutes interval is over/under a given line.
5/10/15 minutes - Odd/Even Corners from a to b
Predict whether the total number of corners within 5/10/15 minutes interval will be odd or even. No corner counts as even.
Race to X Corners
Which team will reach X corners in the game first.
1st Half - Race to X Corners
Which team will first reach X corners in the 1st half.
5/10/15 minutes – 1X2 from a to b
Predict the result within 5/10/15 minutes interval.
Overtime - Which Team Will Win the Rest
Predict the result for the rest of the overtime.
Penalty Shootout – Winner
Predict the winner in the penalty shootout.
Penalty Shootout - Winner & Over/Under
Predict the winner in the penalty shootout and whether the total number of goals scored in the penalty shootout is over/under a given line.
Nth Goal & 1X2
Predict which team will score the Nth goal and which team will win the match.
Home Team to Win to Nil
Will Home team win the game and keep a clean sheet at regular time.
Away Team to Win to Nil
Will Away team win the game and keep a clean sheet at regular time.
Nth Penalty Scored
Will the Nth penalty be scored.
Rest Match Winner
Predict the result for the rest of the regular time.
Half Time/Full Time & Over/Under
Predict the result at the end of the 1st half and the final result at regular time and whether the total number of goals scored in regular time is over/under a given line.
Half Time/Full Time & 1st Half Over/Under
Predict the result at the end of the 1st half and the final result at regular time and whether the total number of goals scored in the 1st half is over/under a given line.
Half Time/Full Time & Exact Goals
Predict the result at the end of the 1st half and the final result at regular time and the exact number of goals scored in regular time.
Home Team or Over Goals
Predict whether Home team will win or the total number of goals is over a given line.
Home Team or Under Goals
Predict whether Home team will win or the total number of goals is under a given line.
Draw or Over Goals
Predict whether the match will end in a draw at regular time or the total number of goals is over a given line.
Draw or Under Goals
Predict whether the match will end in a draw at regular time or the total number of goals is under a given line.
Away Team or Over Goals
Predict whether Away team will win or the total number of goals is over a given line.
Away Team or Under Goals
Predict whether Away team will win or the total number of goals is under a given line.
Home Team or Both Teams To Score
Predict whether Home team will win or both teams will score at regular time.
Draw or Both Teams To Score
Predict whether the match will end in a draw at regular time or both teams will score at regular time.
Away Team or Both Teams To Score
Predict whether Away team will win or both teams will score at regular time.
Home Team or Any Clean Sheet
Predict whether Home team will win or any of the teams will keep a clean sheet at regular time.
Draw or Any Clean Sheet
Predict whether the match will end in a draw or any of the teams will keep a clean sheet at regular time.
Away Team or Any Clean Sheet
Predict whether Away team will win or any of the teams will keep a clean sheet at regular time.
1 minute – Over/Under from a to b
Predict whether the total number of goals within a time interval of 1 minute is over/under a given line.
1 minute – Over/Under Corners from a to b
Predict whether the total number of corners within a time interval of 1 minute is over/under a given line.
1 minute – Over/Under Bookings from a to b
Predict whether the total number of bookings within a time interval of 1 minute is over/under a given line.
1 minute – Over/Under Offsides from a to b
Predict whether the total number of offsides within a time interval of 1 minute is over/under a given line.
1 minute – Over/Under Penalties from a to b
Predict whether the total number of penalties within a time interval of 1 minute is over/under a given line.
Goal bounds - 1st Half
Goal Bounds - 1st Half is a bet where you predict the number of goals scored by both teams in a certain goal range in 1st half.
Goal bounds
Goal Bounds is a bet where you predict the number of goals scored by both teams in a certain goal range.
Goal bounds - Home
Goal Bounds - Home is a bet where you predict the number of goals scored by the Home team in a certain goal range.
Goal bounds - Away
Goal Bounds - Away is a bet where you predict the number of goals scored by the Away team in a certain goal range.
Excluded goals
Excluded Goals is a bet where you bet against a certain amount of goals in the match.
Excluded goals - Home
Excluded Goals - Home is a bet where you bet against a certain number of Home goals in the match.
Excluded goals - Away
Excluded Goals - Away is a bet where you bet against a certain number of Away goals in the match.
Excluded goals - 1st Half
Excluded Goals 1st Half is a bet where you bet against a certain number of goals in the First Half.
5. Basketball
General Rules
Markets do not consider overtime unless otherwise stated. If a match is interrupted or postponed and is not continued within 48 hours after initial kick-off date betting will be void. If odds were offered with an incorrect match time, we reserve the right to void betting. If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.
In Basketball, if the score is tied at the end of regulation, the teams play a five-minute overtime period. In the event that a match finishes in a tie, but no Overtime is played, all markets are settled according to the result at the end of regular time (except Match Winner incl. OT, which is voided). In the event that a match does not finish in a tie, but overtime is played for qualification purposes, the markets will be settled according to the result at the end of regular time.
Winner (incl. overtime)
Which team will win the match. Overtime included.
1X2
Which team will win the match. Overtime not included.
Over/Under
Predict whether the total number of points scored in regular time is over/under a given line.
Draw No Bet (DNB)
Predict the winner of the match in regular time. If the teams draw, the selection will be voided.
Handicap
Predict the winner in regular time taking in consideration the handicap in brackets.
xth quarter – 1X2
Which team will win the Xth quarter.
xth quarter – total
Predict whether the total number of points scored in the Xth quarter is over/under a given line.
Winning margin
Predict by how many points the winning team will win the match.
Home Over/Under
Predict whether the total number of points scored by Home team in regular time is over/under a given line.
Away Over/Under
Predict whether the total number of points scored by Away team in regular time is over/under a given line.
Handicap (incl. overtime)
Predict the winner taking in consideration the handicap in brackets.
Overtime included. Over/Under (incl. overtime)
Predict whether the total number of points scored in the match is over/under a given line. Overtime included.
Home Over/Under (incl. overtime)
Predict whether the total number of points scored by Home team is over/under a given line. Overtime included.
Away Over/Under (incl. overtime)
Predict whether the total number of points scored by Away team is over/under a given line. Overtime included.
Odd/Even (incl. overtime)
Predict whether the total number of points in the match will be odd or even. Overtime included.
Race to x points (incl. overtime)
Which team will reach X points first. Overtime included. Once the Xth point is reached, this market is considered void (cancelled).
Halftime/fulltime
Predict the result at the end of the 1st Half and the final result at regular time.
1st half - winning margin
Predict by how many points the winning team will win the 1st Half.
Any team winning margin (incl. overtime)
Predict by how many points the winning team will win the match. Overtime included.
2nd half - handicap (incl. overtime)
Predict the winner of the 2nd Half taking in consideration the handicap in brackets. Overtime included.
2nd half - total (incl. overtime)
Predict whether the total number of points scored in the 2nd Half is over/under a given line. Overtime included.
2nd half – 1X2 (incl. overtime)
Which team will win the 2nd Half. Overtime included.
2nd half - draw no bet (incl. overtime)
Predict the winner of the 2nd Half. If the teams draw, the selection will be voided. Overtime included.
2nd half - odd/even (incl. overtime)
Predict whether the total number of points in the 2nd Half will be odd or even. Overtime included.
1st half – 1X2
Which team will win the 1st Half.
1st half - draw no bet
Predict the winner of the 1st Half. If the teams draw, the selection will be voided.
1st half – handicap
Predict the winner of the 1st Half taking in consideration the handicap in brackets.
1st half – total
Predict whether the total number of points scored in the 1st Half is over/under a given line.
1st half - odd/even
Predict whether the total number of points in the 1st Half will be odd or even.
2nd half – 1X2
Which team will win the 2nd Half.
2nd half - draw no bet
Predict the winner of the 2nd Half. If the teams draw, the selection will be voided.
2nd half – handicap
Predict the winner of the 2nd Half taking in consideration the handicap in brackets.
2nd half – total
Predict whether the total number of points scored in the 2nd Half is over/under a given line.
2nd half - odd/even
Predict whether the total number of points in the 2nd Half will be odd or even.
Highest scoring quarter
Predict in which quarter will most points be scored.
xth quarter – 1X2
Which team will win the Xth quarter.
xth quarter - winning margin
Predict by how many points the winning team will win the Xth quarter.
xth quarter - draw no bet
Predict the winner of the Xth quarter. If the teams draw, the selection will be voided.
xth quarter – handicap
Predict the winner of the Xth quarter taking in consideration the handicap in brackets.
xth quarter - odd/even
Predict whether the total number of points in the Xth quarter will be odd or even.
xth quarter - race to x points
Which team will reach X points in the quarter first.
Will there be overtime?
Predict whether overtime will be played in the match. The market will be settled as yes if at the end of regular time the match finishes in a draw, regardless of whether or not overtime is played.
Which team wins the jump ball?
Predict which team will win the jump ball.
Winner & total (incl. overtime)
Predict the winner and whether the total number of points is over/under a given line. Overtime included.
Player points
Predict how many points will a player score. In an event wherein the selected player does not participate in the match, all Player Market bets associated with the individual player will be voided.
Player field goals
Predict how many field goals will a player score. In an event wherein the selected player does not participate in the match, all Player Market bets associated with the individual player will be voided.
Player assists
Predict how many assists will a player achieve. In an event wherein the selected player does not participate in the match, all Player Market bets associated with the individual player will be voided.
Player blocks
Predict how many blocks will a player achieve. In an event wherein the selected player does not participate in the match, all Player Market bets associated with the individual player will be voided.
Player rebounds
Predict how many rebounds will a player achieve. In an event wherein the selected player does not participate in the match, all Player Market bets associated with the individual player will be voided.
Player steals
Predict how many steals will a player achieve. In an event wherein the selected player does not participate in the match, all Player Market bets associated with the individual player will be voided.
Player 3-point field goals
Predict how many 3-point field goals will a player score. In an event wherein the selected player does not participate in the match, all Player Market bets associated with the individual player will be voided.
6. Baseball
Important
Possible extra innings are not considered in any market unless otherwise stated.
Settlement and cancellation rules
All markets will be cleared according to the final result (including at this point). In the case of an abandoned match, all undecided markets are considered void. Bets will be void if the match is not completed within 48 hours of the official start time. All fully decided markets will be settled. If markets remain open with a match status which has a significant impact on the prices, we reserve the right to void betting.
Player Markets
Bets on players where match is marked as postponed or cancelled in game state before the scheduled start time shall be left with pending status and resulted if the game starts within 48 hours of the original (global game time) scheduled start time. If game does not start within 48 hours, bets shall be voided. All bets created prior to a venue change shall be voided. If the match does not start at the scheduled time, all related player markets bets shall still be available for auto verification, unless the game starts > 48 hours after original scheduled time.
All Player Markets include extra innings for bet resulting. If a player was not in the starting lineup the bet will be voided. The game must go at least 8.5 innings for bets to stand. Otherwise, all bets will be voided.
1X2
Predict which team will win the match.
Winner (incl. extra innings)
Predict which team will win the match (incl. extra innings).
Which team wins the rest of the match (incl. extra innings)?
Predict which team will win the rest of the match (incl. extra innings).
Handicap (incl. extra innings)
The winner of the match adding or subtracting the indicated handicap to the final result (incl. extra innings).
Winning margin (incl. extra innings)
Predict which team and with how many runs exactly will win from given options.
Total (incl. extra innings)
Predict whether the total number of runs in the match will be over or under the spread indicated (incl. extra innings).
xth inning - 1x2
Predict the result at the end of the inning.
xth inning - total
Predict whether the total number of runs in the inning will be over or under the spread indicated.
Innings 1 to 5 – handicap
Which team will lead after the Handicap is applied to the score at the end of the fifth inning.
Innings 1 to 5 – total
Predict whether the total number of runs at the end of the fifth inning will be over or under the spread indicated.
Innings 1 to 5 - 1x2
Predict the result at the end of the first 5 innings.
Competitor1 total (incl. extra innings)
Predict how many runs will Team 1 score in the match (incl. extra innings).
Competitor2 total (incl. extra innings)
Predict how many runs will Team 2 score in the match (incl. extra innings).
Odd/even (incl. extra innings)
Predict if the total number of runs in the match will be odd or even. Zero is considered even.
xth run (incl. extra innings)
Predict which team will score the Xth run (incl. extra innings).
Race to x runs (incl. extra innings)
Which team will reach X runs in the match first (incl. extra innings). If an inning ends before the Xth point is reached (incl. extra innings), this market is considered void (cancelled).
Total (over-exact-under) (incl. extra innings)
Predict whether the total number of runs in the match will be over, under or equal to the allotted line (incl. extra innings).
Run range (incl. extra innings)
Predict the number of runs in the match (incl. extra innings).
When will the xth run be scored (incl. extra innings)
Predict when will the Xth run be scored (incl. extra innings).
Both teams over x.5 (incl. extra innings)
Predict if both teams will score over the spread indicated (incl. extra innings).
xth inning – handicap
The winner of the inning adding or subtracting the indicated handicap (incl. extra innings).
xth inning - competitor1 total
Predict how many runs will Team 1 score in the inning.
xth inning - competitor2 total
Predict how many runs will Team 2 score in the inning.
xth inning - competitor1 to score
Will Team 1 score run in the inning.
xth inning - competitor2 to score
Will Team 2 score run in the inning.
xth inning - both teams to score
Will Both team score runs in the inning.
Innings 1 to 5 - competitor1 total
Predict how many runs will Team 1 score at the end of 5th inning.
Innings 1 to 5 - competitor2 total
Predict how many runs will Team 2 score at the end of 5th inning.
Will there be an extra inning?
Predict whether extra innings will be played. Market will be settled as "Yes" if at the end of regular time (After full 9 Innings) the match finishes in a draw, regardless of whether or not overtime (Extra innings) is played.
Team to win more innings
Predict which team will win more innings the match.
1x2 & total (incl. extra innings)
Predict which team will win the match and the total number of points (incl. extra innings).
Winner & total (incl. extra innings)
Predict which team will win the match and the total number of runs (incl. extra innings).
When will the match be decided?
Market will be settled as "Any extra inning" if at the end of regular time (After a full 9 Innings) the match finishes in a draw, regardless of whether or not overtime (Extra innings) is played.
Player to strike out xth time at bat
If an intentional walk is signaled, it will count as plate appearance and market is considered void (cancelled).
Result of player xth time at bat
If an intentional walk is signaled, it will count as plate appearance and market is considered void (cancelled).
7. Tennis
Important
In case of default, retirement or walkover of any player, all undecided bets are considered void. In case of any delay (rain, darkness, accident) all markets remain unsettled and the trading will be continued as soon as the match continues. If penalty point(s) are awarded by the umpire, all bets on that game will stand. In case of a match is finished before certain points/games were finished, all affected point/game related markets are considered void.
Settlement and cancellation rules
If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting. If the players/teams are displayed incorrectly, we reserve the right to void betting. If a player retires all undecided markets are considered void.
If a match tie-break is played as a deciding set, it will be considered as the last set for all betting purposes, e.g. in a best of 3 set match, the match tie-break counts as the 3rd set. Every tie-break or Match tie-break is considered as 1 game.
Winner
Who will win the match.
Game Handicap
The winner of the match adding or subtracting the indicated game spread to the final result.
Set Handicap
The winner of the match adding or subtracting the indicated set spread to the final result.
Total Games
Predict whether the total number of games is over/under a given line. A tiebreak is regarded as a game.
xth set - winner
Who will win the set.
xth set game x - winner
Who will win the Xth game in the Nth set.
xth set game x - first x points winner
Who will win the first Y points in the Xth game of the Nth set?
xth set game x - xth point
Who will win the Yth point in the Xth game of the Nth set.
Set handicap
The winner of the match adding or subtracting the indicated set spread to the final result.
Competitor1 to win a set
Will player 1 win a set.
Competitor2 to win a set
Will player 2 win a set.
Any set to nil
Any of the sets to finish 6:0 or 0:6.
Exact sets
The exact number of sets played in the match.
Correct score
The correct score of the match in terms of sets won by each player.
xth set - game handicap
The winner of the set adding or subtracting the indicated game spread to the final result.
xth set - total games
Predict how many games will be played in the set.
xth set - odd/even games
Predict whether the total number of games at Xth set will be odd (1,3,5,7,9...) or even (0,2,4,6,8...).
xth set - will there be a tiebreak
Will there be a tiebreak in the set.
xth set - correct score
The correct score in the set in terms of games won by each player.
xth set - race to x games
Who will win X games in the Nth set first.
xth set - [x]th and [x+1]th game winner
Who will win Xth and Yth game in the Nth set.
Competitor1 to win exactly 1 set
Will player 1 win exactly one set in the match.
Competitor2 to win exactly 1 set
Will player 2 win exactly one set in the match.
Competitor1 total games
Predict how many games will player 1 win in the match.
Competitor2 total games
Predict how many games will player 2 win in the match.
Odd/even games
Predict whether the total number of games played in the match will be odd (1,3,5,7,9...) or even (0,2,4,6,8...).
xth set game x - exact points
Predict how many points will be played in the game. (4,5,6 or 7+)
xth set game x - to deuce
Will there be deuce in the game.
xth set game x - odd/even points
Predict whether the total number of points played in the game will be odd (1,3,5,7,9...) or even (0,2,4,6,8...).
xth set game x - correct score
Predict the correct score in the game.
xth set game x - race to x points
Who will win X points in the game first.
Will there be a tiebreak
Will there be a tiebreak in the match?
Double result (1st set/match)
First set/match winner.
Xth set game x - correct score or break
Predict the correct score of the game.
8. Table Tennis
Important
In the case of a match not being finished all undecided markets are considered void.
Settlement and cancellation rules
If a match is interrupted or postponed and is not continued within 48 hours after initial kick-off date, betting will be void. If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting. If the players/teams are displayed incorrectly, we reserve the right to void betting. If a player retires all undecided markets are considered void. Official points deductions will be taken into account for all undetermined markets. Markets which have already been determined will not take deductions into account.
Winner
Who will win the match?
Correct Score
The correct score of the match in terms of games won by each player.
Point Handicap (spread)
The winner of the match adding or subtracting the indicated spread to the final result.
Total Points (spread)
If the total number of points played in the match will be over or under the spread indicated.
Exact Games
The exact number of games played in the match.
Game - Odd/Even
If the number of points played during the game is going to be odd or even.
Race to X Points
Which player will reach X points first?
How Many Games Will Be Decided By Extra Points
The number of games played during the match where a final result will be decided by extra points
9. Rugby
1X2
The outcome of the match. There are 3 possible outcomes:
- 1 (the home team wins),
- X (the teams draw),
- 2 (the away team wins).
Head to Head (HH)
The winner of the match considering also possible overtimes. There are 2 possible outcomes:
- 1 HH (the home team wins),
- 2 HH (the away team wins).
Heads-Up with Handicap (spread)
The handicap is given to the favourite team. If you bet on the stronger team, it will need to perform better than the handicap for you to win your bet (the handicap will be preceded by the sign "-" and on the website). The handicap will in fact be subtracted from its final score. Extra time is taken into consideration.
Odd/Even
If the number points scored during the match is going to be odd or even.
1X2 1st Half
The outcome of the first half of the match. There are 3 possible outcomes:
- 1 (considering only the points scored during the 1st Half the home team wins),
- X (considering only the points scored during the 1st Half the two teams draw),
- 2 (considering only the points scored during the 1st Half the away team wins).
Over/Under (spread)
If the total number of points scored during the regular time is over or under the spread indicated.
10. American Football
Important
In case of any delay (rain, darkness, etc) all markets remain unsettled and the trading will be continued as soon as the match continues. Markets do not consider overtime unless otherwise stated.
Settlement and cancellation rules
If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting. If odds were offered with an incorrect match time, we reserve the right to void betting. If a wrong score is displayed, we reserve the right to void betting for this timeframe. In case of abandoned or postponed matches all markets are considered void unless the match continues within 48 hours. If the teams are displayed incorrectly, we reserve the right to void betting.
Rapid Markets
New first down & yards gained by play penalties will not be considered for settlement purposes. In case of no plays, all markets will be settled with the next play or voided if the drive ends before reaching the respective play. In case of the drive ended before the respective play number was reached, all markets for the respective play will be considered void. This includes punts and field goals. Field goal yardage will not be considered for total yards gained in a play. A touchdown is credited as a first down only when the offense scores a touchdown.
Player markets
All offered players are considered as runners. If no further touchdown is scored, the market will be voided. Players which are not listed are considered as "Competitor 1 other player" or "Competitor 2 other player" for settlement purposes. Note this does not include players which are listed without an active price. Players of the Defense- or Special team are considered as "Competitor 1 d/st player" or "Competitor 2 d/st player" for settlement purposes, even if the player is listed as dedicated outcome. Market will be settled based on TV insert and statistics provided by official associations unless there is clear evidence that statistics are not correct.
Xth drive play n- play type
A sack will be considered as a pass play. Only a forward pass will be taken into consideration for a pass play by definition.
Xth drive play n - pass completion
Only a forward pass will be taken into consideration for a pass play by definition.
Xth drive - result
Only offensive plays will be considered for settlement purposes. A drive ending by interception return Touchdown by the defense, end of half or end of game, will be settled with "other".
Winner (incl. overtime)
Which team will win the match? Overtime included.
Handicap (incl. overtime)
Predict the winner taking in consideration the handicap in brackets. Overtime included.
Over/Under (incl. overtime)
Predict whether the total number of points scored in the match is over/under a given line. Overtime included.
1X2
Which team will win the match? Overtime not included.
Double chance
Predict the match result combining two of the three possible outcomes (1X, X2 or 12).
Draw no bet
Predict the winner of the match. If the teams draw, the selection will be voided.
Halftime/fulltime
Predict the result at the end of the 1st Half and the final result at regular time.
1x2 (incl. overtime)
Which team will win the match? Overtime included.
Draw no bet (incl. overtime)
Predict the winner of the match. If the teams draw, the selection will be voided. Overtime included.
Next score (incl. overtime)
Predict which team will score next in the match. Overtime included.
Odd/even
Predict whether the total number of points in the match will be odd or even. No point counts as even.
Competitor1 odd/even
Predict whether the total number of points scored in the match by Home Team will be odd or even. No point counts as even.
Competitor2 odd/even
Predict whether the total number of points scored in the match by Away Team will be odd or even. No point counts as even.
Home Over/Under (incl. overtime)
Predict whether the total number of points scored by Home team is over/under a given line. Overtime included.
Away Over/Under (incl. overtime)
Predict whether the total number of points scored by Away team is over/under a given line. Overtime included.
Odd/even (incl. overtime)
Predict whether the total number of points in the match will be odd or even. Overtime included.
Race to x points (incl. overtime)
Which team will reach X points in the match first? Overtime included.
Winning margin (incl. overtime)
Predict by how many points the winning team will win the match. Overtime included.
Competitor1 odd/even (incl. overtime)
Predict whether the total number of points scored in the match by Home Team will be odd or even. No point counts as even. Overtime included.
Competitor2 odd/even (incl. overtime)
Predict whether the total number of points scored in the match by Away Team will be odd or even. No point counts as even. Overtime included.
Highest scoring half
Predict in which Half most points will be scored.
1st half - 1x2
Which team will win the 1st Half?
1st half - draw no bet
Predict the winner of the 1st Half. If the teams draw, the selection will be voided.
1st half - handicap (2 way)
Predict the winner in the 1st Half taking in consideration the handicap in brackets.
1st half - total
Predict whether the total number of points scored in the 1st Half is over/under a given line.
1st half - competitor1 total
Predict whether the total number of points scored by Home team in the 1st Half is over/under a given line.
1st half - competitor2 total
Predict whether the total number of points scored by Away team in the 1st Half is over/under a given line.
1st half - odd/even
Predict whether the total number of points scored in the 1st Half will be odd or even. No point counts as even.
2nd Half - 1X2
Which team will win the 2nd Half?
2nd Half - Handicap
Predict the winner in the 2nd Half taking in consideration the handicap in brackets.
2nd Half - Total
Predict whether the total number of points scored in the 2nd Half is over/under a given line.
2nd half - handicap (incl. overtime)
Predict the winner of the 2nd Half taking in consideration the handicap in brackets. Overtime included.
2nd half - total (incl. overtime)
Predict whether the total number of points scored in the 2nd Half is over/under a given line. Overtime included.
2nd half - 1x2 (incl. overtime)
Which team will win the 2nd Half? Overtime included.
2nd half - draw no bet (incl. overtime)
Predict the winner of the 2nd Half. If the teams draw, the selection will be voided. Overtime included.
1st half - competitor1 odd/even
Predict whether the total number of points scored in the 1st Half by Home Team will be odd or even. No point counts as even.
1st half - competitor2 odd/even
Predict whether the total number of points scored in the 1st Half by Away Team will be odd or even. No point counts as even.
1st half - next score
Predict which team will score the next point in the 1st Half.
Highest scoring quarter
Predict in which quarter will most points be scored.
xth quarter - 1x2
Which team will win the Xth quarter?
xth quarter - total
Predict whether the total number of points scored in the Xth quarter is over/under a given line.
xth quarter - draw no bet
Predict the winner of the Xth quarter. If the teams draw, the selection will be voided.
xth quarter - handicap
Predict the winner of the Xth quarter taking in consideration the handicap in brackets.
Team with highest scoring quarter
Predict which team will win the highest scoring quarter.
xth quarter - 1x2 (incl. overtime)
Which team will win the Xth quarter? Overtime included.
xth quarter - draw no bet (incl. overtime)
Predict the winner of the Xth quarter. If the teams draw, the selection will be voided. Overtime included.
xth quarter - handicap (incl. overtime)
Predict the winner of the Xth quarter taking in consideration the handicap in brackets. Overtime included.
xth quarter - total (incl. overtime)
Predict whether the total number of points scored in the Xth quarter is over/under a given line. Overtime included.
11. MMA
Winner
Predict which competitor will win the fight. If the fight results in a draw, all bets will be void (this includes a fight which ends in a Majority Draw or a Technical Draw).
1X2
Predict which competitor will win the fight. If the fight ends in a Majority Draw or a Technical Draw then Draw will be the winning selection.
Over/Under
Predict whether the total number of rounds played will be over under a given line. For settlement purposes where a half round is stated then 2 minutes 30 seconds of the respective round will define the half to determine under or over. Thus, 2.5 rounds would be two minutes and thirty seconds of the 3rd round. If the fight ends at exactly 2 minutes 30 seconds of the 3rd round then the result would be over 2.5 rounds.
Winning method
Predict the exact method of victory in the fight. All bets will be settled on the official result declared. A win by disqualification is counted as Knockout (KO) /Technical Knockout (TKO).
For the purposes of the Winning Method market, a KO includes the following:
- referee stoppage due to strikes while either fighter is, or both fighters are, standing;
- referee stoppage due to strikes while either fighter is, or both fighters are, on the canvas;
- stoppage by a doctor;
- stoppage by a fighter's corner/team
- a fighter retires due to injury
- a win by disqualification
For the purposes of the Winning Method market, a submission includes the following:
- referee stoppage due to tap-out;
- referee stoppage due to technical submission
- a fighter's verbal submission (including a verbal submission which is made due to strikes).
Will the fight go the distance
Predict if the full amount of scheduled rounds will be completed. In the event of a technical decision, for settlement purposes, the fight will have been deemed NOT to have gone the distance.
Winner & exact rounds
Predict which competitor will win and the round in which the fight result will be determined. Betting on the winner and exact round is for a fighter to win by KO, TKO, disqualification or submission during that round or to win by decision.Where a fighter fails to answer the bell for the next round, his opponent shall be deemed to have won the contest in the previous round. In the event of a Technical Decision before the end of the fight, all bets will be settled as a win by Decision and round bets will be deemed losers.
12. Boxing
Fight Result
Predict which competitor will win the fight. If the fight ends in a Majority Draw or a Technical Draw then Draw will be the winning selection.
Over/Under Rounds
Predict whether the total number of rounds played will be over/under a given line.
Winner & exact rounds
Predict which competitor will win and the round in which the fight result will be determined. Betting on the winner and exact rounds is for a fighter to win by KO, TKO or disqualification during that round. Where a boxer fails to answer the bell for the next round, his opponent shall be deemed to have won the contest in the previous round. In the event of a Technical Decision before the end of the fight, all bets will be settled as a win by Decision and round bets will be deemed Lost.
Winner & round range
Predict which competitor will win and the round range in which the fight result will be determined.Betting on the winner and round range is for a fighter to win by KO, TKO or disqualification during these rounds. Where a boxer fails to answer the bell for the next round, his opponent shall be deemed to have won the contest in the previous round. In the event of a Technical Decision before the end of the fight all bets will be settled as a win by Decision and round bets will be deemed Lost.
Winning Method
Predict the exact method of victory in the fight. All bets will be settled on the official result declared. A win by disqualification is counted as Knockout/Technical Knockout.
Will the fight go the distance
Predict if the full amount of scheduled rounds will be completed. In the event of a technical decision, for settlement purposes, the fight will have been deemed NOT to have gone the distance. If either fighter fails to answer the bell for the next round, then his opponent will be deemed to have won in the previous round. Should there be a withdrawal or a substitution of one of the boxers concerned, bets will be void. In the event of a fight being declared a No Contest all bets will be void and stakes returned. Should the scheduled number of rounds be changed before the fight then all Total Rounds, Round Betting and Method of Victory bets will be made void.
13. Basketball 3x3
General Rules
Markets do not consider overtime unless otherwise stated. If a match is interrupted or postponed and is not continued within 48 hours after initial kick-off date betting will be void. If odds were offered with an incorrect match time, we reserve the right to void betting. If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting. In the event that a match does not finish in a tie, but overtime is played for qualification purposes, the markets will be settled according to the result at the end of regular time.
Winner (incl. overtime)
Which team will win the match? Overtime included.
1X2
Which team will win the match? Overtime not included.
Over/Under
Predict whether the total number of points scored in regular time is over/under a given line.
DNB
Predict the winner of the match in regular time. If the teams draw, the selection will be voided.
Handicap
Predict the winner in regular time taking in consideration the handicap in brackets.
Home Over/Under
Predict whether the total number of points scored by Home team in regular time is over/under a given line.
Away Over/Under
Predict whether the total number of points scored by Away team in regular time is over/under a given line.
Handicap (incl. overtime)
Predict the winner taking in consideration the handicap in brackets. Overtime included.
Over/Under (incl. overtime)
Predict whether the total number of points scored in the match is over/under a given line. Overtime included.
Home Over/Under (incl. overtime)
Predict whether the total number of points scored by Home team is over/under a given line. Overtime included.
Away Over/Under (incl. overtime)
Predict whether the total number of points scored by Away team is over/under a given line. Overtime included.
Odd/Even (incl. overtime)
Predict whether the total number of points in the match will be odd or even. Overtime included.
Race to x points (incl. overtime)
Which team will reach X points in the match first? Overtime included. If a match ends before the Xth point is reached, this market is considered void (cancelled).
Odd/Even
Predict whether the total number of points in regular time will be odd or even. Overtime not included.
xth point (incl. overtime)
Predict which team will score the Xth point. Overtime included. If a match ends before the Xth point is reached, this market is considered void (cancelled).
Will there be overtime?
Predict whether overtime will be played in the match. Market will be settled as yes if at the end of regular time the match finishes in a draw, regardless of whether overtime is played.
14. Formula 1
Official result
All Formula One markets are settled using the official, final classification published by the FIA after the race, including the outcome of any steward investigations, penalties, or disqualifications, unless otherwise stated in a specific market rule below. Should the FIA amend the classification after settlement, the Company reserves the right to void and re-settle affected bets, subject to the Company's standard post-settlement correction policy.
Applicable session
Unless a market name specifies otherwise (e.g. "Pole Position"), all markets relate to the race itself and not to practice sessions, qualifying, or sprint races. Sprint races, sprint qualifying, and sprint shootouts are treated as separate events from the Grand Prix and are not covered by these rules unless separately listed.
Grid as published
All markets are based on the official starting grid as it stands at the start of the formation lap, unless the market explicitly references qualifying or pole position.
Non-starters
A driver who does not take part in the formation lap and/or is not on the grid at the start of the race is deemed a non-starter. Bets on a non-starter in Race Winner, Podium, Top 5, Top 10, Points Finish, and Head-to-Head markets are settled as losing selections, except where stated otherwise.
Race declared official / abandoned races
For a result to stand, the race must be declared official by the FIA race director and at least two (2) full racing laps (excluding the formation lap) must have been completed by the race leader, unless local regulations governing that Grand Prix specify a lower threshold, in which case the FIA's own threshold applies. If a race is abandoned, postponed, or not completed to this minimum distance, all bets on that race (other than Pole Position, which settles on qualifying) will be void and stakes returned, unless the market has already been unconditionally decided (e.g. a driver has already been mathematically eliminated).
Rescheduled races
If a race is rescheduled to start more than 48 hours after its original advertised start time, all bets will be void and stakes returned. Bets placed after a race has been officially postponed will stand for the rescheduled event where the market remains open.
Race Winner
Bet on the driver who is officially classified in 1st place at the end of the race. Settled on the final official classification, inclusive of any post-race penalties or disqualifications applied by the FIA.
Top 3 / Podium Finish
Bet on a named driver to finish the race classified in 1st, 2nd, or 3rd position (i.e. on the podium).
Top 5 Finish
Bet on a named driver to finish the race classified in positions 1st to 5th inclusive.
Top 10 Finish
Bet on a named driver to finish the race classified in positions 1st to 10th inclusive (i.e. in the points-paying positions under the current FIA points system). Settlement follows the official final classification.
Pole Position
Bet on the driver who is officially awarded pole position (1st on the grid) following final qualifying, as confirmed by the FIA. Settled on the qualifying classification, inclusive of any grid penalties applied after qualifying that affect the driver's own price for other markets — grid penalties do not change who is awarded "pole position" for the purpose of this market; pole position is the fastest qualifier, not the front-row starter. Please note this distinction is applied consistently: "Pole Position" always refers to the outright fastest qualifier, regardless of subsequent grid drops. If qualifying is cancelled and the grid is instead set by another method (e.g. championship standings, practice times) under FIA regulations, all Pole Position bets will be void and stakes returned.
First Lap Leader
Bet on the driver who is leading (i.e. in 1st position) at the completion of the first full racing lap, as confirmed by official FIA lap-timing data, excluding the formation lap. If the race is stopped/red-flagged before the end of lap 1 and lap 1 is never completed, all bets on this market are void and stakes returned.
Fastest Lap
Bet on the driver credited with the fastest single lap of the race by the FIA at the end of the event. A driver who is later disqualified from the race result may still be settled as the fastest lap holder, unless the FIA specifically annuls that lap time — settlement follows the FIA's official fastest-lap record, not the race classification.
Car Number Race Winner - Odd/Even
Bet on whether the car number of the race winner is an odd or an even number, based on the car number officially assigned to that driver for the current FIA World Championship season. Settled on the winner of the race as determined under Race Winner rules.
Car Number Race Winner - Over/Under
Bet on whether the car number of the race winner is over or under a stated number (the "line"), based on the car number officially assigned to that driver for the current FIA World Championship season.
15. Jackpot
These terms apply to all BetPikr Jackpot games: BetPikr 12 1x2 Challenge, Perfect Pikr, and Mega Pikr. By entering any Jackpot, you agree to these terms.
General Rules
- You must be 18 or older, registered on BetPikr, and have enough balance where a stake is required.
- One account per person. Multiple accounts, bots or collusion will void entries and forfeit winnings.
- Entries close 1 minute before the first match in the round kicks off.
- Results are based on the official score at 90 minutes plus stoppage time. Extra time and penalties do not count.
- If any match in the round is cancelled, postponed or abandoned, or has no official result within 8.5 hours of kick-off, that match is void and the whole round is cancelled. All stakes are refunded.
- Where a stake is required, you win the tier matching your correct picks. Perfect Pikr needs every exact score. If you have several entries, only your best entry counts.
- Winners in the same tier share it equally, rounded down to the nearest kobo. Any kobo left over go one each to the earliest winning entries.
- Winnings are credited to your BetPikr wallet once results are confirmed. If your account isn't verified, the prize is held until you complete verification.
- If a round is cancelled after prizes have been paid, those prizes will be reversed.
- BetPikr may cancel, suspend or change any Jackpot at any time. Stakes are refunded if a round is cancelled.
1. BetPikr 12 1x2 Challenge
- Stake: ₦100 per entry.
- Pick the correct winner (Home, Draw, or Away) for 12 selected matches.
- Get all 12 correct to win ₦1,000,000.
- No winner = no rollover; a new round starts the following week.
2. Perfect 6
- Free to enter, but you must be registered and have made at least one deposit.
- Predict the exact correct score of 6 selected matches during the week.
- Get all 6 exact scores correct to win ₦1,000,000.
- Limit: 1 entry per player per week.
3. Mega Pikr
- Stake: ₦200 per entry.
- Pick the correct winner (Home, Draw, or Away) for 12 selected matches (same format as the 12 1x2 Challenge).
- Get all 12 correct to win the full prize pool.
- If nobody wins, the prize pool rolls over and is added to next week's Mega Pikr, growing until someone wins.